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MAGMA heavy weapon

Hi
in this project, I try to use 3dsmax, ZBrush, substance painter workflow
at first, I use 3dsmax for basemesh
then use ZBrush for adding detail
at last, materializing by substance painter
for the render process, I use marmoset

write any comment if you wish :-)

LAST render

LAST render

LAST render

LAST render

base mesh

base mesh

sculpted mesh

sculpted mesh