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Sadegh Baghshahi
Sadegh Baghshahi
3D Generalist
london, United Kingdom

Summary

I create game-ready 3D assets and environments with an emphasis on clean topology, PBR materials, and production lighting. Tools: 3ds Max, Blender, RizomUV, Substance Designer/Painter, ZBrush, Unreal & Unity. I use AI for fast iteration, optimize assets for real-time performance, and deliver render-ready presentations in Marmoset. Open to collaborations and contract work

Skills

3D ModelingTexturingWeapon Modeling3D AnimationLow-poly ModelingEnvironment DesignPBR TexturingArchitectural DesignRenderingEnvironment ModelingCloth SimulationProp ModelingHard Surface ModelingUV MappingPhysically Based RenderingArchitectural VisualizationTexture BakingProp DesignShaders

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Lumion
Lumion
Substance 3D Sampler
Substance 3D Sampler
RizomUV
RizomUV

Productions

    • Video Game
      Battle Of Rover
    • Year
      2025
    • Role
      CG generalist
    • Company
      infinite8

Experience

  • CG generalsit at infinite8
    Dubai, AE
    July 2022 - Present